Mongolian Armadas and Aztec gunpowder

History’s most famous leaders have assembled and the stage known as the world is set to be rewritten under your guidance. Redefine history through the ages as a warmongeringCivilization-Rise-and-Fall-Header leader who conquers all that can be seen, or make peace with your neighbors and ascend into the pages of history by killing them with kindness. Be the first nation to explore what’s beyond the skies, or a nation whose people are the happiest and satisfied with a harmonic combination of culture and faith. Outshine everyone as they struggle with resources and lend them a hand, or watch them fall as you rise. Rewrite history as we know it in Sid Meier’s Civilization VI : Rise and Fall.

As disastrous as it may be in real life, one cannot disagree that in a virtual setting, it’s a rather empowering feeling to obliterate your enemies in a single strike with an atom bomb. This is generally the case in Civilization 6 where all of your accomplishments can be reduced to dust in a matter of seconds because they never liked you for not trading with them sometime during the Ancient Era. The game gives new meaning to the term ‘crushing defeat’ when you play one match for nearly 20 hours, slowly building relationships and keeping your civilization on par with your opponents who are miles ahead of you, only to have it all go sideways because of one small promise that you didn’t fulfill with a civilization who mind you, is on the other side of the map and allied with your neighbors who instantly turn against you.

The Civilization series has most recently released a DLC pack for its 6th installment known as the Rise and Fall Pack. It includes nine new leaders who are famous in world history, some of whom have been around since the first installment and some new ones which bring fresh competition to the table. Eight new civilizations are associated with genghibaithese leaders, with the exception of Chandragupta who represents India along with Gandhi, a heavyweight in the Civilization universe. Like the leaders, these new civilizations provide a more creative approach to the game by mixing up the many traits that make up a Civ. Some of the ones that stand out are the Mongol Civilization led by the infamous Genghis Khan, who created the largest contiguous land empire in history, and the Zulu Empire lead by Shaka, one of the most fiercest and famous war tacticians in history. Some of the newer additions to the Civilization universe are the Cree who were one of the original inhabitants of modern-day Canada led by Poundmaker, a peacekeeper and guardian of the Cree against the British, and the Mapuche who were the residents of Chile led by Lautaro, who was a revolutionary that fought against the Spanish invaders after voluntarily giving himself up to them, only to learn their secrets. Chandragupta Maurya is another new leader that provides the player the option to play India in a more aggressive and tactical manner.

While the history of the real world has been set, Civilization 6: Rise and Fall offers you to recreate or write history of any of these civilizations in your own terms. In addition to the staple diplomacy and occasional trading between foreign cities, citizen loyalty is now a very strong factor that can affect your civilization immensely. Cities of your civ can influence neighboring enemy, ally or your own cities based on how strong your city and civilization is in terms of culture. If your cities have a culture flow, it will strengthen the loyalty of its citizens and weaken that of neighboring enemy cities. If however you can’t keep up with the cultural needs of a city, they will rebel and defect from your empire, thus turning into a free city. This means that the city will be up for grabs for any civ in the game you are playing. Such cities can be captured either by military strength, or by city influence from neighboring cities.

The loyalty factor has now also implemented a Governor system that allows you to place an elected Governor in a city. This allows you to not only immensely boost the city’sgovernor loyalty, but it will also be provided benefits under their respective governance. Promotional boosts based on your governor can either turn your cities into a bastion of defense for your civilization, a place of booming culture and faith or a production powerhouse, giving you the player a whole list of options to play the game more creatively.

Civilization now has time based eras, which unlike the normal game, will occur on the same time for everyone in play. These eras will also usher in Ages that can affect your empire positively or negatively. Players gain Era Score based on how much they have done towards recording points in history. This score will decide whether you go into a Normal Age, a Golden Age or a Dark Age. If your points fall the required limit for a Normal Age, you fall into a Dark Age, where the loyalty of the citizens will reduce. If you surpass the needed points for a Normal Age, you can increase your score furthermore to get a Golden Age which will strengthen your citizens loyalty. However, if you gain many points further ahead of the Golden Age limit, you can enter a Heroic Age, which will not only cement the loyalty of your citizens, but will also provide you with three bonus benefits to choose from that will provide you Era Score for each completed action.

Alliances are now stronger than ever before. Ally with 5 other leaders using different terms of alliance and boost each others gain towards victory or use the combined power to take down another leader who is far more advanced than the rest. Call upon an Emergency which can allow you to band up with other allied leaders or leaders who are in agreement to take down a single target that is deemed a mutual problem to the growth of the respective civilizations. One can also hold their peace forever with allies and increase their alliance points with other leaders, therefore increasing their favor towards being allied in the future.

Civilization 6 now has over 30 leaders in its roster after the Rise and Fall addition, and who knows, maybe more will follow. Whatever maybe, nothing beats destroying enemies using a Mongolian Armada or defeating the world using Aztec cannon and gunpowder.

Subnautica. Escalating your fear of the ocean with every move.

It is only right that I mention that before I played Subnautica, I was terrified of the ocean and whatever hellspawn it held in its belly. I can only say for certain that after playing it, I’m not even going to dip my foot into our oceans in fear of some horrific creature subnauticareaching out from the dark abyss tickling my foot with what I can only describe as my impending doom. Hell, I get terrified looking at dark objects submerged in shallow beach waters, so the ocean is a far stretch. But along with being scared to death like a wimping animal, came an experience that was rather magical. It was like cutting through hard rock to find a small diamond in the center, only that the hard rock was as large as a 5 km ocean and the diamond tried to kill you before you could scream in horror. Was the diamond ever worth the trouble? Yes.

Subnautica is a game that was in the open beta stage of development. This meant that people could purchase this game and experience new levels of fear first hand with every update. For the many who have not been in this stage, you should know that it is finally Screenshot (8)out of development and has been released as a full game to the public. Experiencing the untamed abyss got a whole lot worse and scarier as it was situated on an alien planet, with creatures created by the developers of the game, Unknown Worlds Entertainment. Enter into a world filled with monstrosities after narrowly escaping a space vessel set for crashing into an unknown world mainly covered in vast stretches of water. Survive by scrounging up resources from the world around you and scavenging the metallic remains of the now wrecked space vessel, all whilst fighting off sea creatures of all sizes that will look at you like you are a bowl of sea ice-cream sent down by the heavens. Create a base fitting for a survivor and explore the lands submerged underwater with surprises and horrors in a planet known only as 4546B.

Now one might imagine that when they do muster up the courage to brave the depths of the deep dark ocean, they are going to be met by Godzilla with an empty plate that has your name written all over it. Frankly, Godzilla is a sight for sore eyes, because the things down there unlike our big scaly friend are much more quieter. Three years into the making of this game has resulted in what could possibly be a rather accurate representation of what it would feel like if we explored the remaining 95 per cent of our oceans. Endless waters dotted with numerous lifeforms varying in shape, size and Screenshot (10)degree in underwater murder. Even as you enter the waters of this planet, you are greeted by a bizarre feeling. While the sunlight bounces off of corals and small fish giving a very chirpy welcome into alien water, its the feeling of knowing whether or not you are being stared at by a creature in the cave you just dove next to. Such is the case with many of these areas, and for that I have to give Unknown Worlds a hand. I did indulge in the beta a bit and it was pretty scary being my first experience under an ocean and all, but when I got to the new finished version, I felt chills go up my spine. They had done an excellent job on the sounds that surrounded you as waded on by acres of oceanbed, and it has cemented my fear of the ocean furthermore.

The story is one thing that I must say is their weak points, as it takes too long to build up anywhere between which new area I have to travel to, only to perish again. Those who would be conditioned to a story buildup of any game will feel like they are being thrown into an ocean with practically nowhere to go. Rightly so, I guess. I mean if anyone were in the shoes of this unlucky man, they would also be left with naught. But I don’t think if you will play this game you will be too bothered by the story so much you are for looking around every corner for death. Its one of those rare games where the main story is less enticing than the world itself, and Unknown Worlds has done an excellent job making it so.

I would continue rambling on about how the game is out to haunt your nightmares or how the best strategy is to tuck tail and cry where you stand while the abyss creeps up on you, but frankly, the dark ocean depths isn’t everyone’s cup of tea. I advise that you play it for yourself to experience the terror first hand, battle and survive against the forces of nature on this mysterious planet and explore through a world unlike any you’ve seen before.

India shows its aggressive side in the Civilization playground

Ever since the release of the Rise and Fall Expansion Pack for Civilization 6 a month ago, each week of December has been dotted with a new leader, especially pointing outindia chanda Genghis Khan whose return has had the fans extremely excited as he was a staple in the past games of Civilization. Like clockwork, the next leader has been revealed to the Civilization universe, and his name is Chandragupta Maurya who will also lead India.

With a little brushing up on history, one can tell that Chandragupta has had an interesting life. From conquering almost 90% of what was ancient India, to capturing territories once belonging to Alexander the Great, to dying an enlightened Jain monk, Chandragupta Maurya had quite a story to tell. While reliving this story in the exact sense is a bit difficult, we can now play as the second Indian leader in Civilization 6, alongside Gandhi. Why was the history lesson needed you ask? Well, Chandragupta now offers the player a new way of playing India as a civilization, least to say, more aggressively.

While Gandhi’s leadership thrives on peace and alliances, Chandragupta thrives on Screenshot (5)expansion and warfare. He also shares the same special building and unit as Gandhi, however it is his special ability that makes him an army based powerhouse. Known as Arthashastra, in reference to the book written by his mentor and counsel Chanakya, Chandragupta has the ability to declare war based on ground of Territorial Expansion with a Light war penalty if used early on with extra movement and combat strength, provided he learns the Military Training civic that comes in the Classical Era. For those who don’t remember, the Classical Era comes right after the era in which the game begins, meaning that with a stable army of Varu elephants, Chandragupta can decimate and outright delete other leaders at a very early stage. This new side of India seems to be a very welcome change for many players, but then again, it’s a bit scary seeing another Indian leader that is more aggressive than Gandhi.

With the addition of Queen Seondeok of Korea, Queen Wilhelmina of the Netherlands and Genghis Khan of the Mongol Empire, the Rise and Fall expansion is looking really good so far and it is only expected that the remaining 5 leaders will be heavily anticipated as they will all be new civilizations, bringing a fresh feel to the game.

The Video Game Awards 2017! And your winners are…

Running for its 4th year with greater success than last year, the Video Game Awards 2017 has once again decided its winners among many games which have been a greatawardsboi influence this year. Along with many winners came a wave of new games which will come out in the following year and games which will probably stay with us for the next few years. Year 2017 has been very promising with the resurgence of many old games which brings an air of nostalgia, and some really good new ones, some of which were unexpected to say the least. But for now, let’s see our winners of 2017’s Video Game Awards.

There have been 31 awards this year, a couple being new introductions since the last year. Starting with ‘Best Game Direction’, the award was presented to Nintendo, most likely for its latest releases in BotW and Odyssey. The ‘Best Action Game’ was given to Wolfenstein 2: The New Colossus, which one could say would be undisputed among many others. The year’s most favorite rage game Cuphead has rightfully received three Awards for ‘Best Art Direction’, ‘Best Indie Game’ and ‘Best Debut Indie Game’. Personally, I believe the Art direction award could have gone to no other game, since it was the art style that made the game interesting to play and the same reason it bagged

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NieR: Automata wins ‘Best Music/Score’

the other two awards. Among other multi-winners, Hellblade: Senua’s Sacrifice has also received three awards for ‘Best Audio Design’, ‘Games for Impact’ and ‘Best Performance’ which went to Melina Juergens who played as Senua in the game. However, the award for the ‘Best Music/Score’ went to NieR: Automata, which surprisingly would have been a strong nominee for many other awards, but most likely fell short to other games. Injustice 2 makes the list of winners for ‘Best Fighting Game’ and rightly so, as the game has come out in a time where comic superheroes are making a strong comeback into many people’s lives. While it is a shame that Resident Evil 7 didn’t win anything in the categories it fits, it did win the ‘Best VR/AR’ award with its sharp horror coming to life. Sports and motorsports have been a staple in the gaming community for long, and it seems that Forza Motorsport 7 has taken the cake with the ‘Best Sport/Motorsport’ award where its cutting edge graphics and almost lifelike performance can convincingly fool a person from game to reality. The ‘Best Narrative’ award went to ‘What Remains of Edith Finch’ and the ‘Best Roleplaying Game’ went to Persona 5. In the category of handheld gaming, Metroid: Samus Returns wins the ‘Best Handheld Game’ award and the ‘Best Mobile Game’ was given to Monument Valley 2. The ‘Best Strategy Game’ was given to Mario+Rabbids Kingdom Battle which was made for the Nintendo Switch. Super Mario Odyssey also makes its mark on this year by nabbing the ‘Best Family Game’, and it doesn’t look like it will die out anytime soon. The ‘Most Anticipated Game’ award went to The Last of Us 2 which seems to have built up tons of hype in the gaming community where we will most likely get to play as a more grown up Ellie in the thick of the zombie apocalypse.

While single player games have nabbed most of the accolades, we can’t just leave out the multiplayer games that people have been playing for years. Overwatch, a game that was released a little over a year ago, has been a fan favorite for practically forever now.

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Overwatch wins ‘Best eSports Game’ and ‘Best Ongoing Game’

Whilst keeping itself relevant with the release of new content over the course of many months, Overwatch seems to just keep dragging in many more players by the day and people are staying. Even after winning three awards last year, Overwatch seems to be standing tall with two more feathers to its hat by winning the ‘Best eSports Game’ and ‘Best Ongoing Game’. Many would have thought that PLAYERUNKNOWN’S BATTLEGROUNDS, or PUBG for short, would have been a strong contender, but its Overwatch’s ever-growing playerbase which beat PUBG by a mile standing at a whopping 35 million players who own the game. However, PUBG’s popularity wasn’t for nothing, as it had won the ‘Best Multiplayer Game’ award with a record 2.7 million concurrent playerbase in barely a year and still going strong. The most popular eSports player known as ‘Faker’ won the ‘Best eSports Player’ award while Guy Beahm, more popularly known as Dr. Disrespect, won the ‘Most Trending Gamer’ award, most likely due to his rise in fame primarily in Twitch and other social media outlets. Cloud9 does it again by winning the ‘Best eSports Team’ award by keeping itself in over eight games through way of professional gaming or streaming.

I believe it comes as no surprise that Legend of Zelda: Breath of the Wild has become one of the most popular games of this year, as last year, nobody really expected a remake of

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Breath of the Wild wins ‘Game of the Year’ 

the classic game or a new console for it. The hype built up for a over a year, and it was good. Many people have loved the game ever since it released which is what nabbed it two awards. First being the ‘Best Action/Adventure Game’ award, which is well deserving as the design for the game and story is extremely immersive. And because of it extreme popularity and perfect execution, Breath of the Wild also won the ‘Game of the Year’ award, making it stand out among hundreds of titles.

This year has not only shown us a glimpse of some of gaming’s finest work, but some that is yet to come out. Trailers for future games have and fresh content for existing games have been released, the more anticipated ones being the new ‘Death Stranding’ trailer that was released, displaying over 9 minutes of new in-game footage featuring Norman

PUBG
Playerunknown Battlegrounds’ new Desert Map

Reedus and a couple of other yet unknown characters. The trailer is an absolute doozy and its still a herculean task to understand anything about the game from the trailer making it one of the most discussed games in the event. Bayonetta 3 was also revealed in the awards show. FROM Software, the developers of the Dark Souls series and Bloodborne, also revealed a new project known only as Shadows Die Twice which is set to release somewhere around next year. PUBG also released a trailer for their latest addition of the Desert Map which is currently released in the test servers. It also features new mechanics such as vaulting and a UI remake for the game, which will most likely be released in 2018.

The Video Game Awards has provided us with a lot to look back on and a lot more to look forward to, and frankly there is a lot more than what has been shown in the event. So look around further, new games wait around every corner!

 

The Egypt of old ushers in new nightmares

If you thought that you got the best out of Assassins Creed: Origins by exploring through endless sands, helping each ailing resident in the game and killing a few gods, you thought wrong. Ancient Egypt is will soon present to you a whole new arrowboiworld of hurt with a new difficulty level for those out there who want a bigger challenge out of the game. In the December Update of Assassins Creed: Origins, a new ‘Nightmare’ mode will be added in which will make enemies in the game more resilient to Bayek’s attacks and scale them up as the player gains levels.

The update will also add a lot of new stuff which will be available in the store. Sets of new gear and outfits will be made available which people can buy with real cash. The other exciting thing added is a new Trial of the Gods, which features the goddess of war and healing Sekhmet as its boss. It also seems to mark the end of the Trial of the Gods event as it is called Sekhmet Battle: The Final Trial.

With the difficulty of the game being one of its key aspects based around the fighting style of playing, Nightmare mode is sure to make breezing through the story look more

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The first look at Sekhmet from the final Trial of the Gods.

like walking through a sandstorm. While the difficulty will get tougher, many people will be willing to take on this difficulty, partly sorted into those who want a bigger challenge from the game and those who just want to pull their hair over a video game.

Would this new difficulty change that Ubisoft brought in change the whole style of playing the game? No, not really. The style of the game forces you to fight as much as possible. Even without the difficulty, enemies would detect you faster and would alert their surroundings without the need of an alarm bell. The game was built to be a fighting game and changing the difficulty is not going to increase the challenge one bit, just increases the tediousness of the game itself. It’s a similar logic with most fighting games, where each enemy you face has a monotonous pattern of movements which makes it predictable and easy for the player to just wade on through hordes of enemies. Will the difficulty make it look like a meagre version of Dark Souls 3? Not really since unlike it,  the enemies in Origins are easily predictable save a few exceptions. Assassins Creed sticks to most of the historic values that it implements in each title and the same applies to Origins, which means that you will be facing the same swords and arrows that you would face in any other difficulty, with the exception being they might just be a bit faster than you.

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Combat just got a whole lot more challenging

To be fairly honest, I don’t really know how the difficulty would affect the experience. Yes, it would be tougher, but how tough is the question. For all we know, Ubisoft would have one upped us and given us a more Dark Souls 3 like fighting game, where each enemy, weak or strong, can kill you with either combo, sheer power of numbers, or by just outgunning you by a mile. Or we could either get a more enhanced fighting style of the game which makes the player more active and doesn’t allow them to delete enemies one by one with a flurry of predator bow shots.

Well as of now, there is no news that has followed after this announcement, and we will update this article once there is something new. But for now, continue riding the sands of Egypt, hunt down the Order of the Ancients and experience this game like no other.

Facebook Messenger: Now For Kids

This has to be the most sudden turn a company has ever taken, and quite a dangerous one at that! Allowing children below 13 years of age into a platform has always been rejected by companies due to the legalities that come alongside it. Rightly so. One small, innocent mistake by the child can become a horrific event, at worst, or something that really scares them, at best. This move by Facebook seems to be well thought of, though, so let’s take a look!

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The chat UI of the app

First off, the app is called Messenger Kids, and it’s for kids. Quite straightforward branding there. Now, since it’s an app for kids, there are a lot of safeguards put in place. I’ll explain from the beginning. So, since children under the age of 13 can’t make a Facebook account, they can only register on Messenger Kids when their parents download it on the kid’s device and link it to their own Facebook account. Then, the parent has to make a “profile” for the kid, which the child can use to talk to their friends.

This ensures parental control. This parent- kid lingo is a little tough. Let’s call the parent Ralph and the daughter Rachel.

So, if Rachel wants to connect to and talk to her friend, Monica, Ralph and Monica’s parent need to be friends on Facebook. So, when Monica’s father and Ralph add each other as friends, they can approve Monica and Rachel on Messenger Kids. This makes sure that no third party finds their way into your children’s app and makes sure that communication is with known people only. Family members can be added quite easily and is straightforward.

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Parental control of the app

The best part of this app is that you don’t need to download or setup any other app on your device. Messenger Kids works with your normal Messenger app, making you that you have everything in one place. So, your kids won’t have full access to Facebook, but you will.

Another interesting option Facebook have gone for is that parents cannot see what their children are chatting about. Ralph can only authorize Rachel to talk with Monica, but what Rachel and Monica chat about are known only to them! There is a report and block option for the kids and is Rachel chooses this, Ralph instantly gets a notification about it. Not of the content itself, but that something is wrong.

Rachel also has access to a lot of different and fun options like AR stickers with fidget spinners and dinosaurs and full drawing abilities on the screen during video call.

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AR stickers and family!

The only thing that stands out to me as bad is the fact that this app and continuous use of it is going to make the future generation heavily dependent on technology, in general, but also specifically dependent on Facebook. As they grow with the Facebook platform, they will be able to make full accounts and then be conditioned to make Facebook a large part of their web usage. It’s a smart move by Facebook, but worrying nonetheless.

The app is available on iOS right now and will be up on Android soon!

Do tell me what you think of the app and Facebook’s actions so far! Like, comment and share, if you enjoy the content we put up!

 

The atom, the witch and the turtles

Netherrealm has a very odd habit of doing stuff which is least expected and a complete sucker punch to those who spend hours, maybe days analyzing every piece of information related to the next set of heroes that would be out to the public. True to tradition, Netherrealm had surprised its entire Injustice 2 fanbase with Hellboy as part of its second character pack, who honestly speaking was speculated by many to have been someone else coming from a more, well, DC-ish background. Most welcomed him with open arms, some with pinch of salt thinking that there were more deserving heroes of the spot, but frankly, Hellboy, like other guest characters, were simply made to blend in with the existing universe.

With the anticipation of the Fighter Pack 3 for Injustice 2, many people had hopes for Spawn or Beastboy which seemed to have been a fan favorite since the game had been launched. Well, for those who know how Netherrealm works, you know that what you

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Injustice Fighter Pack 3, featuring The Atom, Enchantress and The Teenage Mutant Ninja Turtles

see is not what you get. On November 10th, 2017, the Fighter Pack 3 was announced which featured two very much requested heroes being Atom and Enchantress, who especially gained more popularity from the movie Suicide Squad. However, little did the people know what a shock they were in for. The third character, or should I say characters, were none other than… The Teenage Mutant Ninja Turtles?

Yes, you read it right, the TMNT itself makes its official appearance in the Injustice and DC Universe and now you can fight as them against your favorite DC superheroes or supervillains. While it isn’t confirmed, but from the looks of the trailer itself, it seems that the pizza-loving turtles will all be available to play, which probably means a new style of playing Injustice 2 will also be introduced which should thoroughly freshen up the staleness that looms over Injustice 2. Also, with each turtle brandishing their

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A still from the Fighter Pack 3 Trailer

signature weapons, it would look like the TMNT would be a tough hero to learn and or understand, as each turtle would bring something unique to the fighting grounds, making for a stunning display of mixing up skills and abilities.

So far, no other updates have been provided other than that these are the heroes that will be available soon enough. So best you sit back, enjoy the Fighter Pack 2 until FP 3 comes out, and then savor all the fun.

Oh oh! Its Ho-Oh!

As the world of Pokemon Go rejoices their latest accomplishment in the Global Catch Challenge in crossing 3 billion Pokemon around the globe, Niantic has introduced Kanghaskhan to East Asia and Farfetch’d to the rest of the world for the next 48 hours. HOOHHowever, now Niantic has taken it a step further and added one of the most popular legendary Pokemon famous since the first season of the show, one which players and fans alike have yearned over since Legendary Pokemon were released in Pokemon Go. Ho-Oh has been released as what I believe would have been Niantic returning the favor to its player base.

For the next two weeks to come, you can grab the chance to find and battle Ho-Oh in one of the rare Raid Battles where you can try to catch one of the legendary Pokemon released so far. Ho-Oh will be available up until December 12th, so go on and call your squad, search diligently for Ho-Oh and try your very best before it departs once again!

 

Pokemon GO 3 billion!

Pokemon GO! fans now have more motivation to play the game, with a great “challenge” that just happened. 18 hours ago, Pokemon trainers all over the world finished a challenge that unlocked the famed bird, Farfetch’d, which used to be a regional Pokemon.

In just six days, the community achieved the lofty goal set by Niantic to catch 1 billion Pokemon. While at first sight, the number might sound impossible to do, trainers in the community rose up to the challenge and unlocked perks that are now all over the world. As the days went on, the number kept growing and growing. Thankfully, Niantic was updating the community of how many Pokemon were caught and I think this played a vital role in keeping players active and motivated.

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Niantic’s rewards and  target from two days ago

There’s a good side and a bad side to this, as there always seems to be with this game and Niantic. On one hand, it’s a good way to engage the community and provide “goals”, so to speak, and it definitely provides a destination to reach instead of just walking around and trying to hatch eggs or chase that rare Pokemon. A huge problem that people have faced with the game is that there is almost nothing to work towards without grinding, after a certain point. Pokedex entries come by quickly, except for the rare ones. Leveling up is very hard once you get past level 25-27 and you already have so much candy to evolve Pokemon, that it only makes sense to walk towards a certain evolution, like Larvitar to Tyranitar.

While it’s great to have these long lasting goals, there’s very little left to actually enjoy once these become boring. People have started putting Pokemon GO to the background, like when they’re cycling or taking a walk, just to catch something. The goal should be to make people play with the same enthusiasm that they started with. Events like these are a great way to do just that. There is a flip side to this, though.

While events offer a lot of fun and involvement of the community, it causes the opposite reaction for players who don’t have access to a lot of Pokestops or to Pokemon, for that matter. Rural players are usually at a disadvantage, because Pokemon that spawn near them are the usual “candy grinders” like Pidgey or Rattata and Pokestops are very scarce, making it hard for players to contribute to an event like this.

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Reddit user “CynicalEmperor” with his new Farfetch’d

Sure, it makes sense that players in areas dense with Pokemon unlock rewards for rural players, but it really takes away from the satisfaction and the enjoyment of the game, knowing that for every 1 Pidgey that you can catch, players are catch 5 Charmanders. The problem becomes more defined when it comes to the raid system that is used in GO. Some raids are easy enough to solo. A Bayleef or a Totodile, sure. Some are hard, but can be done with a friend or two, like Muk. These raids can still be achieved, with some travelling with friends. Raids that include legendaries like Lugia or Zapdos are much, much worse for rural players.

To give you an example, I live in a semi rural part of a town that has enough Pokestops, but not nearly as much as cities in the US. Three friends and I found a Lugia raid that was nearby and we decided to give it a shot. We knew that we needed a lot more people to fight the beast, but we tried anyway and lo and behold, 24 Pokemon in total got trampled on by Lugia, while losing only less than a quarter of it’s health. No one else in the area was playing and we don’t have any other friends who play the game.

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The legendary birds. The first of legendaries to come.

Such design makes it harder for people to stick to the rules and results in a lot of spoofing or cheating. Ingress was heavily infested with cheaters, until Niantic took steps to block people. Not very effective, but it did the job.

I, as a consumer of the game, have many suggestions. So does everyone who plays the game. It all depends on Niantic and what they would like to do with the game, though, and I think we’ll have to see if more players leave due to exclusion or learn to play to the maximum they can, because it is a pretty fun game.

Let me know what you guys think of the game and the systems in place! If you want to see the goals set by Niantic, click here!

 

A cup full of rage, please…

Who would have thought that one of the biggest titles in 2017 would be a game with animation straight out of the 50’s and a challenge system that grows less appealing every time you play it, yet more tempting every time you fail. Cuphead seems to have taken the gaming world by storm, even though it is a very simple game and doesn’t include any of cupboithe flashy features that companies today have generalized in their titles. After the past couple of years of multiplayer and DLC taking over the gaming industry, it seems that people still hold a small space in their hearts for well made single-player games that try not to make a big deal out of itself. And what better way to revisit one of the most classic formats of gaming than this. Cuphead is a 2D adventure combat game where you star as Cuphead, who along with his brother Mugman, played and lost a game of dice with the Devil, ultimately giving their souls as the price paid. Now they must venture through a land filled with hurdles, foes and a few friends which play an integral part in the adventure of Cuphead and Mugman.

A game such as this would have been made irrelevant by other game companies if it had try to follow and compete the staple format. Fortunately enough, its just your good old rage inducing game which only simulates what purgatory would look like if you don’t get good soon. While the gameplay is exhilarating and really keeps you on your toes, we have to really give a thumbs-up to the attention of detail that the creators, Studio MDHR, have provided to the game. The very art style makes you reminisce about the time you would stay late up to watch your favorite cartoon show like Tom & Jerry or Popeye. Truth be told, I can’t say for myself if I ever did watch anything from that time, but I can say that Cuphead does provide me that feeling that I am living inside one of these cartoons. Really great stuff from Studio MDHR.

The complexity of the game is not exactly rocket science level. It has a simple story, one Cuphead 2017-11-25 22-48-27-56objective and a ton of enemies where said objective entails you to destroy them all and  pave your path to the Devil. No level is forgiving on the first try, which is why I really like the game. It makes you work and think before you make your next move when out of nowhere, your foes become ten times larger and renders your previous planning useless, which really is the source of all the rage inducement that you are sure to find.

Cuphead seems to have left a strong mark on many people and these same fans now clearly want more, but if Studio MDHR does or does not release another game, it has been established very well that Cuphead will stay at the top of the list for a long time to come.